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DecibelleProject
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Last Visit: 67 weeks ago
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Advice on playing a rogue? From ME, the worst rogue ever?! Well, I'll try...
Darin is human, so you have an advantage to using swords and maces. While mace rogues are neat in PvP (because of the stuns, though that will change soon I think), I'd suggest using swords - I just can't get used to the idea of a mace-wearing stealth class! If you like Ambush and Backstab, then you have to have a dagger in the main hand, but your offhand doesn't affect that so dagger/sword would allow you to stab while still giving you the expertise bonus for your offhand swings - better than nothing.
For solo questing, rogues are among the easiest classes to play, in my opinion. Stealth gives you a great advantage, you have lots of different ways to stop a caster (Gouge, Kick, Kidney Shot) and, if all else fails, you can get out of combat via Vanish or Sprint. Also, don't forget to pickpocket humanoids as you get neat stuff via lockboxes (and you can increase lockpicking skill as well).
I can't really recommend any particular talent build over another, as I am not that familiar with them myself. I see lots of rogues going for Subtlety nowadays, but I've always been a fan of experimentation so just find one you like!
Agility is, of course, your main stat as in increases attack power, crit rating, dodge rating AND armor. +Hit and +crit are both useful, and +AP is great as well. Avoid Strength when possible, as for a rogue, +1 str = +1 AP, while +1 agi = +1 Ap, plus crit, dodge and armor. So, enchants and gems should be Agility, +crit, +hit, +AP. Stamina is useful for quests and PvP, but when in a party with a tank, it's unimportant.
That's what I can think of for now!
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Darin is human, so you have an advantage to using swords and maces. While mace rogues are neat in PvP (because of the stuns, though that will change soon I think), I'd suggest using swords - I just can't get used to the idea of a mace-wearing stealth class! If you like Ambush and Backstab, then you have to have a dagger in the main hand, but your offhand doesn't affect that so dagger/sword would allow you to stab while still giving you the expertise bonus for your offhand swings - better than nothing.
For solo questing, rogues are among the easiest classes to play, in my opinion. Stealth gives you a great advantage, you have lots of different ways to stop a caster (Gouge, Kick, Kidney Shot) and, if all else fails, you can get out of combat via Vanish or Sprint. Also, don't forget to pickpocket humanoids as you get neat stuff via lockboxes (and you can increase lockpicking skill as well).
I can't really recommend any particular talent build over another, as I am not that familiar with them myself. I see lots of rogues going for Subtlety nowadays, but I've always been a fan of experimentation so just find one you like!
Agility is, of course, your main stat as in increases attack power, crit rating, dodge rating AND armor. +Hit and +crit are both useful, and +AP is great as well. Avoid Strength when possible, as for a rogue, +1 str = +1 AP, while +1 agi = +1 Ap, plus crit, dodge and armor. So, enchants and gems should be Agility, +crit, +hit, +AP. Stamina is useful for quests and PvP, but when in a party with a tank, it's unimportant.
That's what I can think of for now!
--
"If these walls could speak, I wouldn't tell them anything..."
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